Weblog on the Internet and public policy, journalism, virtual community, and more from David Brake, a Canadian academic, consultant and journalist

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28 March 2013

Like many a tech-savvy parent I am trying to divert my kid’s gaming attention towards Minecraft – and with some success. There’s a ‘legacy’ iBook G4 he can use but getting the program to run at all was difficult and now that it is running, I have found it runs unusably slowly, even with all the graphical options I could find turned down (and with non-working sound). This to run a game that is deliberately designed to look ‘retro’ and which I imagine could have worked on a Mac LC c. 1990 if suitably coded! Since it’s a very popular game with a hyperactive development community I thought there was bound to be a way to make things work better. Alas, nothing I tried (Magic Launcher launching Optifine Light mainly) seemed to work and it took me several hours of forum reading, installation and tweaking to get this far.

It’s not a new observation but what makes older machines like my nine-year-old macbook obsolete does not actually seem to be the speed or capability of the underlying hardware but the steady ratcheting up of the assumptions that software makes. Somewhere (presumably in Java, which is Minecraft’s ‘environment’) I’m guessing there’s a whole load of un-necessary code that has been added in the last nine years which has dragged what should be a perfectly usable game down to a useless speed.

Just to drag this back to academic relevance for a moment, this is to my mind a good example of how the structure of the computer industry aggravates digital divides by gradually demanding users ‘upgrade’ their software to the point that their machines stop working, well before the end of their ‘natural’ lives.

PS If anyone has managed to get Minecraft working adequately on a Mac of similar vintage please share any tips…

25 March 2013
Filed under:e-books,Personal at10:56 pm

I just bought a (paper) copy of Cannery Row and caught myself thinking “£9 for 148 pages? For a book published in 1945 (which I would prefer to be in the public domain by now)?” And yet why not? It’s a work of well-established literary value, attractively produced with a 16 page introduction (thanks Penguin Classics). I’m a fast reader but even so this will likely give me several hours of reading pleasure – more if I reread it later or lend it to a friend.

Alas, years of immersion in free or cheap digital content (plus access to academic libraries for free and exam copies of the texts I think relevant to the courses I run) seem to have undermined my willingness to shell out for content – even though I frequently remind my journalism students that if they won’t pay for content they can hardly expect others to pay for their content when they get out into the working world!

Makes me feel like going and shelling out £27.95 for some Hemingway short stories just to balance out my stinginess…

6 March 2013
Filed under:Call for help,journalism,Online media at11:35 am

Much of the discussion about which way the journalism industry is doing suggests that freelancing will increase while staff jobs decline (see for example here and Paulussen 2012) but Felix Salmon at Reuters has just written an interesting piece suggesting most online content will be written by staff writers not freelances because online journalist is just too fast and frequent to make sense as a freelance business. His piece was inspired by Nate Thayer who complained recently about being asked to write for a major US magazine for free (for the exposure). The key paragraphs are here:

The exchange has particular added poignancy because it’s not so many years since the Atlantic offered Thayer $125,000 to write six articles a year for the magazine. How can the Atlantic have fallen so far, so fast — to go from offering Thayer $21,000 per article a few years ago, to offering precisely zero now? The simple answer is just the size of the content hole: the Atlantic magazine only comes out ten times per year, which means it publishes roughly as many articles in one year as the Atlantic’s digital operations publish in a week. When the volume of pieces being published goes up by a factor of 50, the amount paid per piece is going to have to go down.
But there’s something bigger going on at the Atlantic, too. Cohn told me the Atlantic now employs some 50 journalists, just on the digital side of things: that’s more than the Atlantic magazine ever employed, and it’s emblematic of a deep difference between print journalism and digital journalism. In print magazines, the process of reporting and editing and drafting and rewriting and art directing and so on takes months: it’s a major operation. The journalist — the person doing most of the writing — often never even sees the magazine’s offices, where a large amount of work goes into putting the actual product together.
The job putting a website together, by contrast, is much faster and more integrated. Distinctions blur: if you work for theatlantic.com, you’re not going to find yourself in a narrow job like photo editor, or assignment editor, or stylist. Everybody does everything — including writing, and once you start working there, you realize pretty quickly that things go much more easily and much more quickly when pieces are entirely produced in-house than when you outsource the writing part to a freelancer. At a high-velocity shop like Atlantic Digital, freelancers just slow things down — as well as producing all manner of back-end headaches surrounding invoicing and the like.
This is an interesting take on the issue but I am afraid it paints an overoptimistic picture of the future of “digital journalism”. It should be remembered that The Atlantic is one of the most successful and most digitally focused of American publications. Felix suggests that, ” it’s much, much easier to get a job paying $60,000 a year working for a website than it is to cobble together $60,000 a year working freelance for a variety of different websites.” I am very sceptical that any but a few of those who work full-time at the profusion of new digital content enterprises or offshoots of existing products will be earning anything like that sum–there’s just too much competition. I would expect many or most “jack of all trades” full-time or near-full-time digital producers will end up being on some form of precarious contract working from home.
Update: Alexis Madrigal, who oversees the Atlantic’s technology channel, has responded to the Thayer affair with a rather gonzo post about their business model and why it leads to ill-paying or unpaid invitations to blog.
I would be most interested in any more solid evidence in this area whether about the incomes and backgrounds of these new digital journalists or about the casualisation of journalism more generally.

Paulussen, S. (2012). Technology and the Transformation of News Work: Are Labor Conditions in (Online) Journalism Changing? In E. Siapera & A. Veglis (Eds.), The handbook of global online journalism. Chichester: John Wiley