Weblog on the Internet and public policy, journalism, virtual community, and more from David Brake, a Canadian academic, consultant and journalist

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25 May 2021

One of my favourite video game publishers has just announced a long-awaited revision to one of its “world simulation” games – one that covers the period from 1836 to 1936 – and the way it chose to announce and describe the game made me a little concerned. Watch the trailer (the voice-over text is in the caption)…

“Never before have the lives of so many changed so much, so quickly. As when the engines came to life for the very first time, with a roar that echoed over continents. In the soot and ash covering the streets, the people planted seeds of revolution. Visionaries of commerce and diplomacy electrified the world and sparks of inspiration flew towards the sky. Up. Up over the smokestacks rose a promise of a grand tomorrow.”

The whole game description except for a fraction-of-a-second glimpse of a rebellious African is focused on how that century played out in Europe and the US. There’s no sense given of how colonial success was built (to a large extent at least) on exploiting the colonized. Early in the official description of the game Martin “Wiz” Anward, the Game Director of Victoria 3 said, “Victoria 3 is not a wargame or a game about map painting” – but surely that is only true if you don’t consider what happened in the colonies. And the whole world is going to be modelled…

The way the previous game, released in 2010, handles colonization is revealing. It’s clear from this how-to-play text that players are encouraged to colonize and it explains dispassionately how best to accomplish this goal.

Colonization is the process of turning states not owned by any state into colonies. It offers several important benefits for any nation that desires to be a Great power:

Colonies are one of the most effective ways to earn prestige in the game
They provide a nation with rare trade goods and increase the abundance of other goods.
They provide fairly large populations of Soldier POPs

… Later on the same page (emphasis mine)

Generally, if the player is the first to get Colonial Negotiations, and thus able to colonize, the rest of the major powers will quickly (if not immediately) follow suit due to the neighbor bonus. This causes a rush of colonization in the 1870s, especially in Africa where most empty provinces have life rating 10 or 15. (Historically, the Scramble for Africa began in 1881.) Any country who hasn’t researched Breech-Loaded Rifles by 1880 will probably miss the boat and find all of Africa already colonized.

From the Victoria 2 wiki hosted on the publisher’s site (though editable by anyone)

And as I note below, in Victoria 2 most of the un-colonised countries were labelled “primitive” and “uncivilized” in the game itself (though those labels were subsequently modified). The push-back by some fans when I raised these issues made me a little concerned, too.

Me: There’s a huge difference between saying “we model” slavery and economic exploitation and “we make sure you recognize that your empire is built on the misery of others”

Fan 1: Every empire in history has been built on the misery of others. By that logic we can’t play any strategy game without a 30 minute introduction cinematic about modern ethics whenever we start a game… What should they know, that they don’t already? The strongest/most advanced nations engaged in large scale colonialism and some in slavery, growing in power at the cost of the countries they colonialized, as it was for thousands of years before that, just on a bigger scale. Everybody knows this. As long as Paradox follows a balanced approach in implementing it, we don’t need moral proselytizing.

Fan 2: if you don’t deal with pops living in horrible conditions then they rebel

Me: 1) “everybody” doesn’t really know about the cost of colonialism. 2) My concern is about where the focus of the game is. Saying Victoria is “just a sandbox” is an abdication of responsibility. All games draw users’ attention to some aspects of what they simulate while minimising others for the sake of game play. I’d just like to make sure the designers think about the consequences of how they design this one…

It worries me that while the game may (or may not) accurately show the negative consequences of colonization on those who were colonized, much depends on whether or how the game chooses to highlight those consequences. The earlier game treats population unhappiness as problem to be solved in order to ensure your nation/empire can continue to grow politically and/or economically, rather than setting it up as something to worry about in itself (though you can choose to focus on it if you wish).

Maybe I am sensitive to this because at 55 I am old enough that even though (because?) I went to elite schools in Canada and the UK I recall being taught essentially that the British Empire was a force for good and that Canada managed to avoid the historical moral stains of our neighbours to the south. I worry that games like Victoria 3 might perpetuate that narrative.

I don’t want to end on a negative note. One fan told me, “So far a lot of the PDXCon talk panels [where staff talk about their design decisions] have been going into the darker and brutal areas of the period, and saying that they want to portray it for how it was. So i’m not too worried about them gamifying that, or covering it up”. I haven’t been able to find those discussions though in order to hear how it’s all framed.

There’s plenty of time for them to work through these issues as they design – the game is still under development and there’s no launch schedule. But looking at the way Vicky 2 seems to have been designed and listening to the way the team has described the product as it has been unveiled seems to me a little “tone deaf”. On the other hand a Victoria 3 game that allows you to play “from the bottom up” and really get a feeling for the struggle of the colonized could be a fantastic teaching tool. And a different perspective could actually make the game more interesting, too!

Update: Delighted to see that an academic historian has also weighed in on Victoria II and how it models reality – in much more detail than I was able to do here. Well worth a read and I look forward to more from Dr Devereaux as Victoria III approaches.

23 February 2017

As an media scholar and journalist with an interest in the digital divide, I have long believed that one of the things that media outlets could do a lot better is using their higher profile to give a voice to ‘ordinary people’ who have something to say. I also believe that one of the things that Facebook like other news intermediaries should be trying to do is increase ideological diversity in their feeds. Lastly, I am aware that it is not right to judge what people say online just because it is poorly written technically. And then this happens.

This is my top Facebook recommended story on Facebook’s top trending issue. The story’s summary suggests it is from the Huffington Post, which has some journalistic credibility, but if you visit the story itself and look carefully you will see that it is an un-edited, un-curated self published blog posting.

It is also badly written, bigoted, and dismayingly lacking in concrete, citable facts.

There was a riot of violence and destructions by immigrants in the capitol of Sweden, Stockholm. The police was forced to shoot with ammunition to put and end to it. In Malmö, another city south in Sweden they have struggle with gang violence and lawlessness for years. So when Trump talk about that Sweden have an immigration problem he [Trump] is actually spot on.
It’s well known for Scandinavians and other Europeans that liberal immigration comes with drugs, rapes, gang wars, robbery and violence

(For a more nuanced view of recent events in Sweden, read this.)

In the end, I think that what this underlines is another of my personal tech policy prescriptions – we need to ensure that when technology companies are doing socially important work like influencing what news we see, they do not offload this role onto an unaccountable algorithm. Instead, they should ensure that the algorithms are overseen adequately by humans and that those humans are in turn accountable to the public for their actions.

13 May 2014


I saw this and was momentarily intrigued. Then I clicked on the pic to see it full size. It didn’t get any bigger and was therefore still unreadable. So I ended up having to go visit the original story at Journalism.co.uk – now the individual text was readable but you couldn’t get a sense of the meaning of the whole without going full-screen to this from Mattermap. And then? All it turns out to be is a grouped collection of tweets, which were all available and more easily readable in the text of the website below anyway. I got there in the end but three clicks, some head-scratching and a scroll later. Sometimes good old-fashioned text is all you need!

22 January 2014

I’m as excited as anyone about the potential for organizations and governments to use the ever-increasing amounts of data we’re ‘sharing’ (I prefer the less value-laden ‘giving off’) because of our love of smartphones and the like. So I enjoyed this presentation by Tom Raftery about “mining social media for good”.

(Slideshare ‘deck’ here)

And I am sure his heart is in the right place, but as I read through the transcript of his talk a few of his ‘good’ cases started to seem a little less cheering.

Waze, which was recently bought by Google, is a GPS application, which is great, but it’s a community one as well. So you go in and you join it and you publish where you are, you plot routes.

If there are accidents on route, or if there are police checkpoints on route, or speed cameras, or hazards, you can click to publish those as well.

Hm – avoid accidents and hazards sure – but speed cameras are there for a reason, and I can see why giving everyone forewarning of police checkpoints might not be such a hot idea either.

In law enforcement social media is huge, it’s absolutely huge. A lot of the police forces now are actively mining Facebook and Twitter for different things. Like some of them are doing it for gang structures, using people’s social graph to determine gang structures. They also do it for alibis. All my tweets are geo-stamped, or almost all, I turned it off this morning because I was running out of battery, but almost all my tweets are geo-stamped. So that’s a nice alibi for me if I am not doing anything wrong.

But similarly, it’s a way for authorities to know where you were if there is an issue that you might be involved in, or not.

To be fair Tom does note that this is “more of a dodgy use” than the others. And what about this?

A couple of years ago Nestlé got Greenpeace. They were sourcing palm oil for making their confectionery from unsustainable sources, from — Sinar Mas was the name of the company and they were deforesting Indonesia to make the palm oil.

So Greenpeace put up a very effective viral video campaign to highlight this […] Nestlé put in place a Digital Acceleration Team who monitor very closely now mentions of Nestlé online and as a result of that this year, for the first time ever, Nestlé are in the top ten companies in the world in the Reputation Institute’s Repute Track Metric.

Are we talking about a company actually changing its behaviour here or one using their financial power to drown out dissent?

You should definitely check out this talk and transcript and if we’re going to have all this data flowing around about us it does seem sensible to use some of it for good ends – there are certainly many worthy ideas outlined in it. But if even a presentation about the good uses of social media data mining contains stuff that is alarming, maybe we should be asking the question more loudly whether the potential harms outweigh these admitted goods?

31 December 2013

Wordle of Sharing Our Lives Online: Risks and Exposure in Social Media

Just as the old year passes I have finished off the last substantive chapter to my upcoming book. Now all I have to do is:

  • Add a concluding chapter
  • Go through and fill in all the [some more clever stuff here] bits
  • Check the structure and ensure I haven’t repeated myself too often
  • Incorporate comments from my academic colleagues and friends
  • Submit to publisher
  • Incorporate comments from my editor and their reviewers
  • Index everything
  • Deal with inevitable proofing fiddly bits
  • Pace for months while physical printing processes happen… then…
  • I Haz Book!

Doesn’t seem like too much further, does it?

Update Jan 2, 2014 –  I have finished my draft concluding chapter, which ends, “[some form of ringing final summing-up here!]”

28 March 2013

Like many a tech-savvy parent I am trying to divert my kid’s gaming attention towards Minecraft – and with some success. There’s a ‘legacy’ iBook G4 he can use but getting the program to run at all was difficult and now that it is running, I have found it runs unusably slowly, even with all the graphical options I could find turned down (and with non-working sound). This to run a game that is deliberately designed to look ‘retro’ and which I imagine could have worked on a Mac LC c. 1990 if suitably coded! Since it’s a very popular game with a hyperactive development community I thought there was bound to be a way to make things work better. Alas, nothing I tried (Magic Launcher launching Optifine Light mainly) seemed to work and it took me several hours of forum reading, installation and tweaking to get this far.

It’s not a new observation but what makes older machines like my nine-year-old macbook obsolete does not actually seem to be the speed or capability of the underlying hardware but the steady ratcheting up of the assumptions that software makes. Somewhere (presumably in Java, which is Minecraft’s ‘environment’) I’m guessing there’s a whole load of un-necessary code that has been added in the last nine years which has dragged what should be a perfectly usable game down to a useless speed.

Just to drag this back to academic relevance for a moment, this is to my mind a good example of how the structure of the computer industry aggravates digital divides by gradually demanding users ‘upgrade’ their software to the point that their machines stop working, well before the end of their ‘natural’ lives.

PS If anyone has managed to get Minecraft working adequately on a Mac of similar vintage please share any tips…

12 December 2012

Picture from Jeremy Selwyn via The Evening Standard

I set out last night on a five-mile cycle journey to meet a friend which turned into an hour and a half odyssey thanks to freezing fog but also technological dependency. It was late in the day so my Galaxy Nexus was already low on charge but I thought had enough to use to navigate. Intermittent use of the GPS was enough to make it go flat but not enough to help me to navigate successfully. I then realised without my phone I didn’t even have a map. I would have called my friend to tell him I was running late but of course my phone didn’t work and because “everyone has mobiles these days” the few remaining phone booths on my journey didn’t work. For a moment I thought of working out my laptop from my bag and Skyping my friend but, of course, my mobile broadband is dependent on (you guessed it) my phone.

Fortunately, I did manage to get to him in time to see Argo together (very good) but our dinner was extremely brief (sorry John!). On the upside cycling around the back streets of Hampstead in the fog was extremely atmospheric. I’d show you some pictures but I don’t carry a camera any more because I have one always with me… in my phone!

6 August 2012

Evgeny Morozov has recently delivered a scathing (and funny) dissection of a collection of TED ebooks, including most prominently one by Parag and Ayesha Khanna. Leaving aside the superficiality of the ideas he mocks (I have not read the works in question) he points out something rather more disturbing in their work – the anti-democratic streak that appears to run through it eg:

We cannot be afraid of technocracy when the alternative is the futile populism of Argentines, Hungarians, and Thais masquerading as democracy. It is precisely these nonfunctional democracies that are prime candidates to be superseded by better-designed technocracies—likely delivering more benefits to their citizens…. To the extent that China provides guidance for governance that Western democracies don’t, it is in having “technocrats with term limits.

It gets worse though – after the publication of Morozov’s critique, Vishrut Arya found an interview with Ayesha wherein she reflects on the exciting possibilities that augmented reality glasses would enable people who didn’t like homeless people to simply delete them from their sight. When I read this I assumed it was meant by her as some kind of warning but on listening she follows this with “…so now we have enhanced our basic sense”.

I am not surprised to find TED giving credibility to this kind of pundit – I am, however, disturbed and disappointed to see that my alma mater, the LSE, giving her a platform by making her director of their Future Cities Group (while she finishes her PhD there). Seems like another potential Said Ghaddafi embarrassment in the making. Certainly Beatrice and Sidney Webb would be turning in their graves!

5 March 2012

Of course it has a role for easy, quick communication of relatively unimportant information but I fear that its very availability and ease means that like some kind of online kudzu it is expanding and driving out longer-form online discourse – particularly blogs. This is particularly problematic for academics like myself. It used to be that I would string together 500 words and more about an academic subject or something in the news and post it on my academic blog (okay, I admit I was a grad student with a bit more time on my hands) but now I tend to just tweet or Facebook post about it because the blog form implicitly demands more engagement than I feel I can give. It seems to me that possibly for similar reasons gradually nearly all of the blogs I used to read by fellow academics giving me their insights into trends and papers have died away*, replaced by tweets simply directing me to relevant web addresses.

Don’t get me wrong–I love to read and pass on the kinds of references to papers and to newspaper articles I get–see my twitter feed– but by the time a tweeter tells you who sent them a web address, very briefly summarizes why you might want to click and perhaps provides a hash tag to indicate its subject all that remains to be said is that said document or image is “enjoyable”, “provocative”, scary etc. A blog posting by contrast does not have to be that much longer but allows the writer to provide at least a little more context for the resource that they are talking about or indeed to provide a small but nonetheless useful addition to scholarly knowledge without all the psychic and administrative burden of turning out an academic paper.

Moreover, I have recently realised thanks to the news about Datasift providing companies with access to archives of tweets back to 2010 that although Twitter has kept everything, if I as a user ever did want to find an insightful tweet from even a week ago unless I had favourited it or I had been using third-party programs to archive a particular user or hashtag I would be out of luck. I always supposed that the limitations of search in tools like TweetDeck or Twitter.com itself were just a coding problem not reflective of an underlying technical problem.

* Mind you, this rant which I have been saving for a while now was inspired in part by the excellence of a Nathan Jurgenson blog post which reminded me that academic blog excellence is not yet dead.

The cartoon below (sorry have lost the original source) presents a number of other good reasons I dislike Twitter…

4 February 2011

1) I started my new job as Senior Lecturer in the Division of Journalism and Communication at the University of Bedfordshire this week and have enjoyed meeting my new colleagues (and collecting my new Macbook Pro).
2) I just met my editor at Palgrave and agreed to write a book (my first full-length academic one) provisionally titled “Sharing Our Lives Online: Risks and Exposure in Social Media” – likely to be delivered in 2013. I plan to blog about it as I write using the “Sharing Our Lives Online” category, so keep an eye on that…
3) On my way back from that meeting I discovered that my wife has also just found a position for when her current one finishes, which given the turbulent situation in the NHS where she works is a big relief.

Of course I would be open to receiving further good news but these three bits of news are certainly enough to be starting with!

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